StarCraft enhanced upon its predecessor Warcraft II, which featured two very identical playable factions, by introducing asymmetry concerning the models and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-acknowledged 1996 SSI release War Wind. The unit styles https://arthur1ie6l.rimmablog.com/29388726/the-smart-trick-of-starcraft-that-no-one-is-discussing