StarCraft improved on its predecessor Warcraft II, which showcased two incredibly related playable factions, by introducing asymmetry in between the units and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-acknowledged 1996 SSI release War Wind. The unit https://elliottj9s16.thekatyblog.com/29080118/5-simple-statements-about-starcraft-explained